

Modern Rigging Workflows : This update introduces several procedural, topology-independent rigging workflows.Improvements to the Time Editor, including support for cached playback and additive animation clips, along new filters in the Graph Editor bring artists a smoother animation experience overall. A new Ghosting Editor allows artists to quickly see animation spacing over time, making it easier to pinpoint necessary edits and how poses work together in animations. Updated Animation Tools : These updates help artists animate faster and in fewer clicks.

Robust referencing functionality, nondestructive data editing workflows and support for complex variants on top of USD increase pipeline efficiency and collaboration and help teams scale for high-volume data workflows. Seamless USD Integration: Full USD integration allows artists to load multiple gigabytes of data within seconds and work directly with the data using Maya’s native tools.Maya’s animation, modeling and rendering toolsets also see significant updates, bringing even more power, flexibility, and creative freedom to the daily work of professional artists. First announced at SIGGRAPH 2018 as a joint effort with Pixar, Animal Logic, Luma Pictures and Blue Sky Studios, USD is now seamlessly integrated in Maya, allowing artists to load and edit massive datasets at lightning speed. You’ll see how Alessandro Baldasseroni, Lead Character Artist at Nvidia sets up his shader in Substance Designer and moves to V-Ray for 3ds Max, and our friends at Elastic will share their Substance workflow into V-Ray for Maya.Among these updates is the USD plugin for Maya. Then, two of our users will showcase how this fits into their different workflows. So, how are you going to make sure that what you paint in Substance Painter will look similar to what you render in V-Ray? We’ll discuss the V-Ray shaders in Substance Painter and how to use them. What’s more, every renderer organizes its own base shader parameters differently.


Substance Painter uses real-time rasterization to show you the results of your render, which is different from what you will use to render your actual project. But because Substance Painter is its own 3D application, you will be rendering your project with different software. One of the offerings is Substance Painter, a powerful tool that allows users to paint directly onto their assets and see how it will look once shaded. Substance tools are rich, powerful - and can create amazing shaders and textures. Discover how 3D artist Alessandro Baldasseroni and production studio Elastic use it with these 2 video guides.įor several years, many V-Ray users have been using Substance tools by Adobe to create materials for their projects. Get to know the V-Ray shader in Substance Painter.
